![]() Over on the US side, Crispin Boyer and Demian Linn were instrumental in keeping us from going mental when no one wanted to return our e-mails. As always, cheers and salutations to Richard Leadbetter and everyone at for their help and advice. Then there are folks like Iain Simons, who helped round up a load of UK contacts for us, and Alex Ward, who agreed to write our foreword. Professor Shminky, in particular, should be available to collect “mad props” for his time and efforts. ![]() #Cosmigo pro motion v4 7 rarest professional#A large proportion of these interviews were rounded up and corralled from, an exceptional gaming forum where professional developers get to let off steam, and suited types aren’t allowed through the door. We’re sincerely and incredibly grateful that you took time out of what was mostly likely an insane schedule to write down your thoughts for us. Kim and Pattie, you rock! Jimmy, Chris, and Tim: Good luck with your careers in the video game industry!Ī giant thanks to everyone we interviewed in the process of making this book we’d name you all, but we’d probably “out” most of our anonymous sources. Thank you.īryan would like to dedicate this book to Patrick Baggatta and Bryn Williams, who didn’t know any better to Steve Stratton, who did know better but stuck by his brother anyway and to Holly Hannam, who gave me the name of the book and other nice things.Īlice would like to dedicate this book to her children, Robby and Rebecca, whose passion for video gaming has allowed her to see how important it is to “do what we love.” She’d also like to thank her husband, her mother (who amazes her with her computer skills at 75), her dad (who’s memory stays with her always), and her supportive family. 310ĭavid would like to dedicate this book to Gary Harrod and Richard Leadbetter: Twin Masters, gaming savants, and my first end-of-game bosses. 250 Men Are from the Mushroom Kingdom, Women Are from Hyrule: Women in Gaming. 223 Basic Cable Guys: Mass Media Personality. 215 If You Want Something Done Right, DIY. 195 Actually Paid to Actually Play: Professional Gamer. 76 Bugging Out: Quality Assurance.98 Pushing Pixels: Visual Art. 75 Get with the Program: The Technical Department. 44 Chapter 3: Game Jobs.59 The Big Idea: Game Design. Hodgson, Bryan Stratton, Alice Rush Printed in the United States of America ISBN: 978-0-7615-5705-0 Library of Congress Catalog Card Number: 2007926189 08 09 10 11 HH 10 9 8 7 6 5 4 3 2 1įoreword: “It All Begins Here…”. Library of Congress Cataloging-in-Publication Data David S. Interviews powered by the Chaos Engine: The Galaxy’s Most Awesome Professional Game Developer forum. ![]() Product Manager: Mario De Govia Editorial Supervisor: Christy Seifert Editor: Shaida Boroumand Copy Editors: Carrie Andrews, Asha Johnson, Cinamon Vann Book Design and Layout: Vanessa Perez, James Knight, Melissa Smith Illustrations: Penny Arcade Hodgson, Bryan Stratton, and Alice Rush as individuals and not in any other capacity. Visit our website at The advice, thoughts, and insights found herein are those of David S. is a registered trademark of Random House, Inc., registered in the United States. The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. ![]() Published by Prima Games, an imprint of Random House, Inc. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without the prior written permission from the publisher. Unauthorized or unlawful copying or downloading expressly prohibited. HodGson Bryan stratton aliCe rusH, ma, rPCC, mCC ![]()
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